Risk-to-Earn Web3 MMO Game Cambria Top  Million in Season 2 Sales

Risk-to-Earn Web3 MMO Game Cambria Top $1 Million in Season 2 Sales

Key Takeaways

  • Cambria has seen over 120,000 players sign up and currently has over 3,100 players online.
  • The prize pool now exceeds $1 million.
  • Players have wagered $1.18 million during Cambria’s Gold Rush Season 2 event.

Cambria, one of Web3 gaming’s most popular upcoming titles, has garnered over $1 million from players amid its “Gold Rush Season 2” event.

Inspired by the likes of Ultima Online and RuneScape, Cambria’s “risk-to-earn” massively multiplayer online role-playing game (MMORPG) offering is off to a strong start as Web3 gaming takes off in 2025.

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Cambria’s Gold Rush

According to Dune data , hardcore MMO RPG, Cambria, has pulled just over $1.26 million in total purchase volumes as of April 21, 2025. Since officially kicking Season 2 off ten days ago on April 11, 2025, over 9,000 active players have loved the game’s high-risk, high-reward gameplay offerings.

Most of this volume was garnered on day one of Season 2, which drew in just over $491,000. Over the next few days, volumes would average $100,000.

Though the dropoff could have continued, volumes have remained steady at around $70,000 since April 15, 2025. So far, over 22,000 battles have taken place, and a total of $1.18 million has been wagered.

Web3 Wagering

Cambria is rather unique in that players are invited to wager their assets in player versus enemy (PvE) and player versus player (PvP) modes that could see them lose assets or win big.

However, it’s worth noting that players aren’t required to wager assets to enjoy the game in its entirety. Just as you can in RuneScape and other MMOs, there’s still a load of in-game activities such as levelling up skills like fishing and mining, trading with other players, exploring dungeons, etc.

In game-modes such as Dual Arena, Degen Wars, and Royal Charters, however, players are required to wager tokens individually, stake a significant amount of assets collectively as a clan, or mint non-fungible tokens (NFTs) to participate in specific programs.


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